The FP Experience - SE2 Concept

First video: Quick video mock up of how I would do a movement animation + showing my Int Player HUD.

Note:
Build HUD (Toolbar) is disabled by "U". (And auto disabled when switching to a weapon)
Ctrl + "U" disables ALL HUD

Second video set: My approach to a new, slowed down focus on gameplay in SE2. By honing in on an immersive yet slower experience, I think a new identity will be formed - which in turn will bring a larger audience. I envision a "Space Sim" style but with arcade fun and obviously, full building and physics mechanics!

HUD + Movement Tests

"Slower gameplay for immersion"