This is a mock-up of what a HUD can look like for a player in Space Engineers 2.
The purpose is to increase immersion while continuing to show the relevant information.
This could be color customizable in the character menu. Each tool will feature a unique reticle, and collapsible Info box in bottom right. The goal here is to improve information access (what tool upgrades do/ ammo type) and breath more life into the FP experience of SE2.
For some additional context:
I have combined the welder and area welder into one tool. Modes are toggled via Right-Click. Animation could happen where the arcs of the welder spread out casting a visually wider area. Reticle would update accordingly.
This tool change is meant to simplify the building process and allow a faster and more accessible time while assembling grids.