SE2 Int. HUD : Player Helmet Concept

This concept's purpose is to increase FP immersion while continuing to show the relevant information for your player.

Each tool will feature a unique reticle, and collapsible Info box in bottom right. The goal is to improve information access (what tool upgrades do/ ammo type) and breath more life into the FP experience of SE2.

For some additional context:
I have combined the welder and area welder into one tool. Modes are toggled via Right-Click. Animation could happen where the arcs of the welder spread out casting a visually wider area. Reticle would update accordingly.

This tool change is meant to simplify the building process and allow a faster and more accessible time while assembling grids.

Pistol/Weapon Example

Pistol/Weapon Example

Welder Example

Welder Example

Area Welder (right click) Example

Area Welder (right click) Example

UI breakdown

UI breakdown

No Build HUD

No Build HUD